Re-engineering Education with Mobile Tech, Artificial Intelligence and Augmented Reality from Middle to High School Years

Home Events – Digipro Education Limited Erasmus KA1 Re-engineering Education with Mobile Tech, Artificial Intelligence and Augmented Reality from Middle to High School Years

Instructor

  • Chryso Christodoulou
    Chryso Christodoulou
    CEO – Founder

    Mrs. Chryso Christodoulou is the founder of FUNecole® Research Institute and the co-founder of Digipro Education Limited. Her academic background is in Computer Science and Education. She is the designer and author of the FUNecole® for Cambridge ICT Starters Initial Steps endorsed by University of Cambridge International Examinations and recognized best practice educational approach by the European Commission. Mrs. Christodoulou is an external educational expert for the Institute of Prospective Technological Studies (IPTS) on various educational research projects. She is a program committee member for the Institute of Electrical and Electronics Engineers’ (IEEE) Computer society. Mrs. Christodoulou participates as keynote speaker and panelist at numerous conferences, seminars and workshops around the world. Mrs. Christodoulou´s work has been published in scholarly and policy publications, such as IEEE Xplore and the European Parliament Magazine. She is a recognized as an entrepreneurship expert by OECD and is one of 350 European Ambassadors of Entrepreneurship.

Organizer

Digipro Education Limited
Digipro Education Limited
Phone
+357 26955000
Email
info@digipro.com.cy

Recent Participants

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Date

Ιούλ 26 2020 – Αυγ 06 2020
Expired!

Time

9:00 am – 4:30 pm
  • Plan Your Learning Goals
  • Raising Standards in Numeracy using Mobile Technology and Artificial Intelligence.
  • Rebooting for Change: Is more Technology the answer?
  • Let’s Get Physical! Focusing in activities and Learning achievements
  • Artificial Intelligence is transforming our classrooms
  • Let’s Make It Work, Count And Review
  • Connecting Social Emotional Learning and Artificial Intelligence
  • Teachers (pre-school, primary, secondary, vocational, adult education)*
  • Teacher trainers(pre-school, primary, secondary, vocational, adult education)*
  • Curriculum coordinators/designers (pre-school, primary, secondary, vocational, adult education)*
  • Head teachers/principals/deputy-assistant heads/academic heads/managers (pre-school, primary, secondary, vocational, adult education)*

*Any discipline/subject is welcomed including science, ICT/technology, engineering, mathematics, languages, business/finance, arts, sports and other.

By the end of this workshop participants will be able to:
Knowledge-related objectives:

  • Understand the importance of Artificial Intelligence in education and how Artificial Intelligence can change the way we learn and work.
  • Comprehend the learning relationship between the Thinking Brain and the Digital Brain.
  • Understand the need to prepare students for continuous change using unique devices, apps, tools and resources.
  • Be familiar with the power of Augmented reality as an ultimate educational tool to inspire and engage student’s knowledge

Skills-related objectives: (Be able to)

  • Use Mobile Tech, Artificial Intelligence and Augmented reality tools and recourses to develop Literacy, Numeracy, Scientific and Engineering skills for life long learning.
  • Integrate the pedagogical aspect of learning with tablets and iPads and artificial Intelligence tools into the Middle and High School Years Curriculum.
  • Set up and personalize new tech tools and recourses for different students whether they have special needs or are gifted and talented.
  • Use high tech devises from various operating systems and technologies to challenge and engage creativity and Innovation in the classroom.
  • Engage students for indoor and outdoor learning with Augmented reality apps and new Tech devices.

The workshop methodology aims to support participants in how to expand their own personal skills and knowledge. This aim will be accomplished by providing robust and well-designed case studies, integrating sample educational demos, presenting and discussing real-life scenarios, performing group assignments and demonstrating web-enabled tools and recourses. There will be also presentations using PowerPoint slides, videos and various other multimedia tools.
Participants will be guided in a very concise way, both on the strategic side and on the practical classroom management side. Participants will be asked to bring their own materials into the seminar and will be encouraged to interact with the lecturers and other participants. This workshop will follow a very pragmatic approach that will enable the active participant interaction.
The seminar notes are going to be available to participants in hard copies as well as in electronic form via a dedicated online class blog.
Participants are strongly encouraged to bring their own laptops

Prior to the course, participants will answer a questionnaire. All answers will be posted on a special class blog. These will include the following:

  • Basic information on the social context of their school.
  • Description of the prevailing culture regarding innovation and creativity.
  • The ethos of the school regarding 21st century practices and on line tools.
  • The expected impact for school, students, and teachers.

Course Schedule

Day 1 – Sunday
16:30 – 18:30
Plan Your Learning Goals

  • Moving beyond reproducing old practices with new tools.
  • Creating a focused pedagogical vision for learning.
  • Rethinking pedagogy curriculum, assessment and teaching practices.
  • Establish new norms and cultivate a culture of sharing
  • Effectively managing a blended learning environment with Artificial Intelligence tools and recourses.
  • Embrace the diversity of devises and applications but remember that  Artificial Intelligence  isn’t going to replace the amazing, intuitive, creative human brain.
  • Getting to grips with the devices and Apps to revolutionize teaching and learning for all in Middle & Secondary Schools.

Welcome dinner.

The event is finished.